Modelling Study

I will attempt to model the format of an Ultimate frisbee tournament. I feel that a model of a tournament will allow a tournament director and the Ultimate community in general to try new tournament formats without the risk of wasting 200 peoples weekend. I also believe that the model would be useful to the players as it would be possible to playout hypothetical scenareos and see how game results affect their standing. Currently, tournaments are generally arranged initially with a group stage where a, hopefully, well mixed level of ability play each other to determine positions in the group. The teams are then split into divisions with the teams near the borders between divisions allowed to 'crossover' with their counterparts on the otherside of the border. This allows for winners in an easy group to play the loosers in a hard group to eliminate the benefit of being in the easy group. The tournamnet is then played out using a system of position swapping whereby when two teams play each other, the winning team assumes the highest position and the loosing team the lowest, e.g. the team currently in 3rd plays the team currently in 7th. the winning team becomes the team which is now in 3rd and the loosing team is now in 7th. I will initially need to design how I will store a tournament structure in a general yet meaningful manner, allowing for group stages and other potential methods of doing stages. Then I will be able to build the underlying

dependencies, where every teams current position is dependant on game results and tournament format. I will then be able to design and implement a graphical user interface to design tournaments or play through scenareos to test the tornament format or predict a teams position before all games are played etc.